Brasswake ยท The Sorting Engine
Adapted from Entropy Balls Sort Hole Steam by luncat8. Source pinned at 64fab9ae74a83a4c9a43303071ce3cf0456ead3c; zero GitHub stars observed November 9,2026; pushed the same day. MIT license.
The original billiard physics, fixed-step simulation, color categories, shared aperture, energy funding/recharge, quest grammar and difficulty, two-second hold rules, previews, local controllers and Profit/Denier bots are retained. Warm/cold name hue bands, not kinetic temperatures. This is a color-sorting game, not a thermodynamic model.
Brasswake adds original GPT-generated petrol enamel and transparent glass-lens materials. They are optimized as local WebP assets and drawn directly into the live field and every colored particle. All original source visuals were procedural, with no third-party image dependencies. The brass interface, guide, pause/resume, optional synthesized completion chime and score feedback are original additions.
The game is an endless contract-score loop, with no terminal victory or time limit. A bot is an intended assist/spectate option, not a separate scoring rule. Settings and controller selection may be stored in this URL; only drawer layout preferences use localStorage. No accounts, network requests, downloads or database are needed for play. Sound is optional and synthesized locally.